﻿using GameFramework.Event;
using GameFramework;
using TowerDefence_Zombie.Data;

namespace TowerDefence_Zombie
{
    public class TriggerDoubleAtkEventArgs : GameEventArgs
    {
        public static readonly int EventId = typeof(TriggerDoubleAtkEventArgs).GetHashCode();

        public TriggerDoubleAtkEventArgs()
        {

        }

        public override int Id
        {
            get
            {
                return EventId;
            }
        }

        public static TriggerDoubleAtkEventArgs Create()
        {
            TriggerDoubleAtkEventArgs doubleAtkEventArgs = ReferencePool.Acquire<TriggerDoubleAtkEventArgs>();
            return doubleAtkEventArgs;
        }

        public override void Clear()
        {
          
        }
    }
}

